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OpenRM Scene Graph is a developers toolkit that implements a scene graph
API, and which uses OpenGL for hardware accelerated rendering. OpenRM
is intended to be used to construct high performance, portable graphics and
scientific visualization applications on Unix/Linux/Windows platforms. It
supports parallelism at several levels in the application, from
use on distributed memory parallel platforms to single-CPU systems.
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This is your source for OpenRM news and documentation, including online
man pages, release notes, and information about the demonstration programs.
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Subscribe or manage your subscription to one of the two OpenRM mailing lists.
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Access to OpenRM downloadables, including source code for OpenRM, the
OpenRM demonstration programs, CAVELib+OpenRM examples, FLTK+OpenRM
examples, and the RM Scene Graph Progamming Guide.
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OpenRM news, views, announcements, gossip...
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The SourceForge/OpenRM project portal.
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OpenRM is licensed under LGPL, while the OpenRM demonstration programs
are licensed under GPL. Please visit this page for more details.
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OpenRM would not be possible without the support or involvement
of the following organizations.
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R3vis Corporation is the original source code contributor, and
provides commercial OpenRM support, custom R&D, consulting and porting.
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Project hosting.
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The OpenGL.org Website has lots of useful information related to OpenGL.
They should be your first stop for OpenGL-related questions, news and
announcements.
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The U.S. Department of Energy funded work on OpenRM Scene Graph
through the Small Business Innovation Research (SBIR) program
under grant numbers DE-FG03-00ER83083 and DE-FG03-02ER83443.
We gratefully acknowledge their support.
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